"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3f122fe5$1@news.povray.org...
> You use the Reorient_Trans macro from transforms.inc
>
> Say the front of your object is facing -z
> Off the top of my head :
> your_object { ...
> Reorient ( -z, your_spline ( count ) - your_spline ( count - 1 ) )
> translate your_spline ( count )
> }
> You get the idea?
> -Jim
>
Or:
#declare Delta = something
...
Reorient( -z, your_spline ( count + Delta) - your_spline ( count - Delta ) )
...
and make Delta small compared to the domain of the spline.
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